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Tooth Squad

Problem: Kids are afraid of going to the dentist.

Solving the problem: Our team collaborated to create a game that helped kids feel more familiar with the dentist environments before they got there. As well as giving them a fun incentive to go! Younger kids around age 10 are usually competitive and this gives them a fun competitive outlet that will help them make more positive associations with going to the dentist. The offices that work with the game can offer rewards which are a fun incentive.

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Style Guide

We chose a soft fun color pallet so it was welcoming and not alarming. To make the characters and front focus pop we chose to give them retro outlines.

The Terrain

For the blocks we left out the outline so it didn’t compete with the characters and created some simple blocks that have different purposes. The Yellow blocks remind you of the evil plaque and you want to avoid them. There are blocks you need to unlock a squad member to break, push and swim across. The floss is for bouncing and tooth paste was the basis for the regular blocks.

CHaracters

My teammate created a team of characters that make up the Tooth squad. We wanted each character to have a specialty. One can swim, one can jump really high, one can push blocks and one can break the breakable ground blocks.

The Squad has to avoid and defeat the evil plaque characters. If the squad is stuck their fried the Wisdom Tooth will help them!

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The world

I created a few backgrounds for four levels of the game. Each background takes you through different parts of the dentist office. Using soft colors and shapes so as not to distract from the front layers of the game and to make kids feel more calm and comfortable with these spaces before they go to the dentist.

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final Product

Below is a screen shot of all the elements for the game coming together in the demo we created.

 
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